Description
You are invited to submit a full paper for consideration. All accepted papers will be published in the ICOMP conference proceedings (in printed book form; later, the proceedings will also be accessible online). Those interested in proposing workshops/sessions, should refer to the relevant sections that appear below.
Topics of interest include, but are not limited to, the following:
-
- Social networks
- Next generation of internet + modeling and analysis
- Traffic models and statistics
- Metacomputing
- Electronic commerce and internet
- Resource management and location
- Design and analysis of internet protocols and engineering
- Web based computing
- Web mining
- Network architectures and network computing
- Network operating systems
- Quality of service
- Wide area consistency
- Internet and emerging technologies
- Internet security and trust
- Internet law and compliance
- Internet and scalability issues
- Internet delivery and applications
- Internet telephony
- Internet based decision support systems
- Internet and enterprise management
- Internet applications and appliances
- Internet banking systems
- Internet and video technologies
- Internetworking
- Denial of service issues
- Caching algorithms for the internet
- Grid based computing and internet tools
- Cooperative applications
- Tele-medical and other applications
- Mobile computing and the internet
- Agents for internet computing
- The WWW and intranets
- Digital libraries/digital image collections
- Languages for distributed programming
- Web interfaces to databases
- User-interface/multimedia/video/audio/user interaction
- The internet and Cloud computing
- Markup Languages/HTML/XML/VRML/...
- Java applications on internet
- Alternative web lifestyles, role-playing, chat, ...
- Server space/web server performance
- Web monitoring
- Web documents management
- Web site design and coordination
- Other aspects and applications relating to internet-based computing
- Workshop on Computer Games Design and Development:
-
- Managing gaming communities
- Augmented reality games
- Game architectures
- Special-purpose hardware for games
- Computer games and education
- Mobile and ubiquitous games
- Games and the web
- Making quality game textures
- Threading technologies for games
- Assessment of new generation of computer games
- The impact of art and culture in game design
- Game theory as it relates to internet
- Artificial intelligence and computer games
- Tools for game development on the internet
- Grid computing and games
- Massively multiplayer games and issues
- Social impact of computer games
- Wavelets technology for games
- Compression methods for games
- 3D hardware accelerators for games on the internet
- Audio-video communication tools for network 3D games
- Virtual actors
- Virtual world creation
- Background sound/music for games
- Holographic displays and games
- Computer graphics and virtual reality tools for games
- Innovative products for game development
- Interface technologies
- Case studies