Encouraging Student Engagement in Large and Very, Very Large Games Classes

  • Du mercredi 25 mars 2015 au mardi 24 mars 2015
  • C-2059 Carrefour des arts et des sciences, Université de Montréal, 3150 rue Jean Brillant, Montréal, Québec

http://doe.concordia.ca/cslp/cslp_cms/sites/all/themes/jframe/downloads/PDF/SeanGouglas_udm.pdf


Description

A talk bySean GouglasAssociate Professor in Humanities Computing andSenior Director of Interdisciplinary Studies in the Faculty of Arts at the University of Alberta

This presentation addresses three suc-cesses and one lovely failure in increas-ing student engagement in large and very large games courses. Understand-ing Video Games (UVG) is offered by the University of Alberta with cooperation from BioWare Inc. Students may take the course in one of three ways, all taught concurrently: an in-class version with 36 students, an online version with 400 students, and a free Massive Online Open Course (MOOC) version through Coursera where students participated with 25 000 of their closest friends.

4pm Wednesday 25 March .